And despite a large focus on a story and conversations, you can’t avoid combat encounters. Best way around it is to move a little at a time instead of the entire movement. In case you were wondering, what does this review doing on Turn-based lovers site, there is indeed turn-based combat in Pillars of Eternity II: Deadfire. The walking back and forth thing is a problem, it's been since the first game. There's a little radius around your character for attack range. If someone moves, I simply retarget the spell.Īs for walking, it says right in your movement bar how far you can move, you have white Dots that turn red when your movement runs out. They really should look into other games. Still it's a descent TB design target if they can solve elegantly the initiative list problems that such approach involve. Further, you dont benefit from the action speed bonuses of dual wield since that doesnt really matter in TB. It gets the same blanket -35 reduction like in RTWP, but it doesnt apply to any ability that is a primary attack. It's possible they look to this target for TB because the RTwP core has elements fitting, initiative system, action time cost, delayed actions, Fantasy context.ĮDIT: But let be clear, it will never match fully because without an heavy use of heights FFT isn't FFT. The higher might you have, the better dual wielding will be. Never played Final Fantasy Tactic isn't it? Sometimes your char walk forth and back the same spaces, not to the destination. You can even not walk if an friendly NPC is blocking your path? Skews the balance in favour of the big slow weapons and casters. Really noticeable with any class thats got big speed buffs. In real time you can get multiple attacks in during that time. Or you can make a single attack, 2 with dual wielding. When you are near enough to attack something? In turn based you get a spell per turn (not counting the instant ones). PoE system doesn’t translate fully into TB - it was designed and balanced around RTwP. I bought the game only because of the turn based combat, but it is really bad at this state. Overall, if you are fine with RTwP I would recommend going with that. Now every spellcaster seems totally useless.īut the turn based combat is not finished, maybe they change this. Every spell should be an instant like other skills or attacks. The waiting time of spells have a reason at real time combat. Originally posted by sdshadow:Yes, this is a real big downside.
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